Demo Build
Link: Unity Webplayer
Menu Controls
Click on the planets.
When at a planet use WASD to orbit camera.
When at a planet use WASD to orbit camera.
Game Controls
WASD keys to turn
Space to Accelerate
C to switch camera
How to play
Touch Planets with comet. Hurray!
Sol - Minigames
Asteroids - Blue and Purple Asteroids appear. Collide with them asteroids.
Hide and Asteroid - Dark asteroid appears on many planets. Collide with it to remove.
Planet Defense - Ships appear around planet and start shooting. Hit the shot things back.
Chase - Another Comet Appears, and spawns gates. Go through 'em.
Music
Space to Accelerate
C to switch camera
How to play
Touch Planets with comet. Hurray!
Sol - Minigames
Asteroids - Blue and Purple Asteroids appear. Collide with them asteroids.
Hide and Asteroid - Dark asteroid appears on many planets. Collide with it to remove.
Planet Defense - Ships appear around planet and start shooting. Hit the shot things back.
Chase - Another Comet Appears, and spawns gates. Go through 'em.
Music
by project-her
http://soundcloud.com/project-her
About
This is my team project for Game Studio 2 - summer '12. This was developed with Unity.
About
This is my team project for Game Studio 2 - summer '12. This was developed with Unity.
For this project we used the Agile development methodology (AgileWiki) along with Scrum (ScrumWiki) to structure our goals and meetings. Our main goal was to make a vertical slice in 3 months.
As this class was during a summer semester we had only 5 members - 2 Programmers, 2 Designers and 1 Producer. Additional students gave up their free time to help with the Art and Programming. Special shout-out to Derek Dittmer, John Mikula, Nick Wiemer, and Anthony Klepczarek for the extra help. You guys rock.
There's still a lot a lot of polish to do, some features to add, and bugs to fix (I got a list.) But this is what we got done with the time we had. I hope you like it.
My Role
I was a programmer! Which means I was basically a designer but I also had to program the rules and build any extra systems. All coding was done in C#.
Things I built
-The Menus: I built the event system and designed the thing!
There's still a lot a lot of polish to do, some features to add, and bugs to fix (I got a list.) But this is what we got done with the time we had. I hope you like it.
My Role
I was a programmer! Which means I was basically a designer but I also had to program the rules and build any extra systems. All coding was done in C#.
Things I built
-The Menus: I built the event system and designed the thing!
-Gameplay: Comet Controller, Planet Orbits, and Game Boundary
-MiniGames: The classes and interfaces! Implemented Asteroids and Planet Defense.
-Music Player: Wrapper around Unity's System
-lots of Scripts and animations.
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